guide

Our Approach

Supersymmetry / Position

Supersymmetry is a Minecraft 1.12.2 tech modpack built on GT:CEu that treats real chemistry and physics as core gameplay mechanics. Every recipe follows stoichiometric ratios. Every machine line mirrors a real unit operation. Every voltage tier is gated by material properties — melting points, work-hardening, critical temperatures — that must be engineered before the tier can be reached. Physical chemistry knowledge directly translates into factory optimisation and faster tier advancement.

Design Axioms

1. STEM as mission
Accuracy is maintained by a team that includes working scientists and engineers. The project lead is a physicist at CERN. The objective is to ground players in real chemistry, physics, and engineering so that some are motivated to enter STEM fields and contribute to the sciences.
2. Stoichiometric accuracy
Recipes use real molar ratios. Balancing chemical equations by inspection is a practical skill for predicting throughput and detecting bottlenecks before building.
3. Unit operations as mechanics
Industrial chemical engineering unit operations are first-class gameplay systems. Distillation, electrolysis, catalytic cracking, polymerisation, cryogenic separation, and fluidized-bed reaction each have dedicated machine lines with real temperature and pressure constraints. Over 40 distinct unit operations are implemented across 150+ mods.
4. Material properties gate progression
Voltage tiers reflect real material limits. Copper oxidises above 400 K; aluminium work-hardens and needs cryogenic milling; titanium survives oxidising acids; tungsten melts at 3695 K; niobium-titanium superconducts only below 10 K. Every higher-tier cable, casing, and catalyst demands the process chain that produces a material capable of surviving that environment.
5. Nuclear engineering
Fission and fusion chains model isotope decay paths, neutron economy, breeding ratios, and coolant thermodynamics. Decay heat and void coefficient are design parameters that determine reactor safety margins.

The Material Gate

Every GregTech voltage tier is a materials-science problem in disguise. The pipeline below shows the progression of conductor or structural materials that unlock each tier.

Primitive
Stone
Steam
Bronze
LV
Copper
MV
Aluminium
HV
Stainless
EV
Titanium
IV
Tungsten
LuV
Nb-Ti
Primitive — Stone, Clay, Bronze
No electricity. Hand-shaped or open-flame only.
Steam — Bronze
Low-pressure steam power. First mechanization of ore processing and alloy mixing.
LV — Copper
Ohmic heating and oxidation above ~400 K. Bridge from mechanical to electrochemical processing.
MV — Aluminium, Cupronickel
Work-hardening; fine wire needs cryogenic milling. First access to advanced alloys beyond bronze and steel.
HV — Stainless Steel, Nichrome
Passive oxide layer survives aggressive chemical environments and elevated temperatures. Threshold for industrial-scale chemical production.
EV — Titanium, Tungstensteel
Immunity in oxidising acids; refractory properties combined with steel toughness. Enables aerospace materials and high-pressure reactors.
IV — Tungsten, HSS-G
Highest melting point of all metals (3695 K); hardness at red heat. Boundary between conventional and exotic materials science.
LuV — Niobium-Titanium
Type-II superconductor, critical temperature 9.2 K. Requires full helium liquefaction chain. First tier where cryogenic engineering is mandatory.

Unit Operations Taxonomy

The pack models the following chemical engineering unit operations, each with dedicated machine lines and real temperature/pressure constraints:

Distillation Electrolysis Froth Flotation Catalytic Cracking Catalytic Reforming Polymerisation Cryogenic Separation Centrifugation Chemical Bath Pyrolysis Roasting Coking Sintering Alloying Batch Reaction Fluidized Bed Fixed Bed CSTR Bubble Column Crystallization Drying Ion Exchange Zone Refining Vacuum Processing Fermentation Mixer-Settler PSA Evaporation Condensation Gravity Separation Electrostatic Separation Extrusion Wire Drawing Rolling Cluster Milling Forging Hot Isostatic Pressing Ball Milling Injection Molding Curtain Coating Gas Atomization CVD Sputter Deposition UV Lithography Ion Implantation Laser Engraving Textile Spinning Polishing

Systems Capability Matrix

Chemical Process Simulation
Industrial chemical plants — HYSYS, Aspen Plus
Multi-step reaction chains with catalysts, equilibrium constraints, and side-product handling. The polyethylene line requires ethylene polymerisation under pressure, with initiator consumption and chain-termination byproducts.
Fluid & Gas Logistics
Oil & gas pipeline networks, cryogenic LNG terminals
Pipe networks support temperature, pressure, and phase-change dynamics. Cryogenic liquefaction, supercritical fluid transport, and vacuum distillation depend on correct pipe material and insulation selection.
Power Generation
Steam Rankine cycles, gas turbines, nuclear heat exchangers
Steam Rankine cycles, gas turbines, nuclear heat exchangers, and fusion plasma confinement each have efficiency curves that reward proper temperature staging and heat-recovery design.
Structural & Multiblock Engineering
Industrial plant layout, pressure vessel design
High-tier machines are built from casings, hatches, and busses in fixed 3-D patterns. Layout validation is strict: wrong-tier casings or missing maintenance hatches prevent formation. Some structures require external scaffolding or environmental shielding.
Environmental Hazards & Defence
Industrial safety engineering, HAZOP analysis
Radiation zones, parasitic infestation, and faction-based raids pressure players to automate remote resource extraction and harden infrastructure. Base defence is a logistical constraint on factory placement and supply-line routing.
Rail & Orbital Logistics
Bulk freight rail, space launch systems
Bulk long-distance transport uses rail networks and, later, orbital launch and space-based resource extraction. Surface-based conveyor spam is deliberately inefficient at inter-biome scale.
Computation & Automation
DCS/SCADA, programmable logic controllers
Programmable controllers, sensor networks, and distributed logic enable closed-loop process control. A well-designed refinery self-regulates feedstock ratios, purges off-spec product, and signals maintenance needs without player intervention.

Progression Topology

The arc runs from primitive steam engines through nuclear reactors and theoretical physics to Overworld resource conquest, permanent space presence, solar system exploration, and interstellar travel. The endgame target is Kardashev type III scale. Quests mark conceptual thresholds while factory layout, piping, and automation logic remain entirely player-directed.

Primitive Steam LV MV HV EV IV LuV Space Interstellar K-III
Note: Several systems remain gated behind unreleased space-travel milestones: interplanetary gate networks, relativistic travel, and large-scale applied storage.