Our Approach
Supersymmetry is a Minecraft 1.12.2 tech modpack built on GT:CEu that treats real chemistry and physics as core gameplay mechanics. Every recipe follows stoichiometric ratios. Every machine line mirrors a real unit operation. Every voltage tier is gated by material properties — melting points, work-hardening, critical temperatures — that must be engineered before the tier can be reached. Physical chemistry knowledge directly translates into factory optimisation and faster tier advancement.
Design Axioms
Accuracy is maintained by a team that includes working scientists and engineers. The project lead is a physicist at CERN. The objective is to ground players in real chemistry, physics, and engineering so that some are motivated to enter STEM fields and contribute to the sciences.
Recipes use real molar ratios. Balancing chemical equations by inspection is a practical skill for predicting throughput and detecting bottlenecks before building.
Industrial chemical engineering unit operations are first-class gameplay systems. Distillation, electrolysis, catalytic cracking, polymerisation, cryogenic separation, and fluidized-bed reaction each have dedicated machine lines with real temperature and pressure constraints. Over 40 distinct unit operations are implemented across 150+ mods.
Voltage tiers reflect real material limits. Copper oxidises above 400 K; aluminium work-hardens and needs cryogenic milling; titanium survives oxidising acids; tungsten melts at 3695 K; niobium-titanium superconducts only below 10 K. Every higher-tier cable, casing, and catalyst demands the process chain that produces a material capable of surviving that environment.
Fission and fusion chains model isotope decay paths, neutron economy, breeding ratios, and coolant thermodynamics. Decay heat and void coefficient are design parameters that determine reactor safety margins.
The Material Gate
Every GregTech voltage tier is a materials-science problem in disguise. The pipeline below shows the progression of conductor or structural materials that unlock each tier.
Stone → Steam
Bronze → LV
Copper → MV
Aluminium → HV
Stainless → EV
Titanium → IV
Tungsten → LuV
Nb-Ti
No electricity. Hand-shaped or open-flame only.
Low-pressure steam power. First mechanization of ore processing and alloy mixing.
Ohmic heating and oxidation above ~400 K. Bridge from mechanical to electrochemical processing.
Work-hardening; fine wire needs cryogenic milling. First access to advanced alloys beyond bronze and steel.
Passive oxide layer survives aggressive chemical environments and elevated temperatures. Threshold for industrial-scale chemical production.
Immunity in oxidising acids; refractory properties combined with steel toughness. Enables aerospace materials and high-pressure reactors.
Highest melting point of all metals (3695 K); hardness at red heat. Boundary between conventional and exotic materials science.
Type-II superconductor, critical temperature 9.2 K. Requires full helium liquefaction chain. First tier where cryogenic engineering is mandatory.
Unit Operations Taxonomy
The pack models the following chemical engineering unit operations, each with dedicated machine lines and real temperature/pressure constraints:
Systems Capability Matrix
Industrial chemical plants — HYSYS, Aspen Plus
Multi-step reaction chains with catalysts, equilibrium constraints, and side-product handling. The polyethylene line requires ethylene polymerisation under pressure, with initiator consumption and chain-termination byproducts.
Oil & gas pipeline networks, cryogenic LNG terminals
Pipe networks support temperature, pressure, and phase-change dynamics. Cryogenic liquefaction, supercritical fluid transport, and vacuum distillation depend on correct pipe material and insulation selection.
Steam Rankine cycles, gas turbines, nuclear heat exchangers
Steam Rankine cycles, gas turbines, nuclear heat exchangers, and fusion plasma confinement each have efficiency curves that reward proper temperature staging and heat-recovery design.
Industrial plant layout, pressure vessel design
High-tier machines are built from casings, hatches, and busses in fixed 3-D patterns. Layout validation is strict: wrong-tier casings or missing maintenance hatches prevent formation. Some structures require external scaffolding or environmental shielding.
Industrial safety engineering, HAZOP analysis
Radiation zones, parasitic infestation, and faction-based raids pressure players to automate remote resource extraction and harden infrastructure. Base defence is a logistical constraint on factory placement and supply-line routing.
Bulk freight rail, space launch systems
Bulk long-distance transport uses rail networks and, later, orbital launch and space-based resource extraction. Surface-based conveyor spam is deliberately inefficient at inter-biome scale.
DCS/SCADA, programmable logic controllers
Programmable controllers, sensor networks, and distributed logic enable closed-loop process control. A well-designed refinery self-regulates feedstock ratios, purges off-spec product, and signals maintenance needs without player intervention.
Progression Topology
The arc runs from primitive steam engines through nuclear reactors and theoretical physics to Overworld resource conquest, permanent space presence, solar system exploration, and interstellar travel. The endgame target is Kardashev type III scale. Quests mark conceptual thresholds while factory layout, piping, and automation logic remain entirely player-directed.